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Post by kitten on Jun 5, 2010 11:14:10 GMT -5
Yeah, if you dedicate a couple afternoons to Shattered Soldier, it's pretty easy to go all S-Rank. I wouldn't necessarily it's too easy or too hard - it pretty much just rewards the player for memorizing as much as they can. It's a fantastic game, but its learning curve is unique to the series in that way.
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Post by Ultragoat on Jun 5, 2010 11:39:31 GMT -5
There was a point where I played it nonstop for a week, and I started getting tired of doing the first 3 levels over and over, so I took a break. I went back to it and I sucked, so I quit. I still loved the game, and that crawler tank boss was awesome.
Damn, now I want to play it again.
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Post by vysethebold on Jun 5, 2010 12:52:44 GMT -5
I'm really looking forward to this game. It looks like they're putting in some semblance of budget into the damn thing, something I DID NOT expect from Konami. Looks pretty, too.
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Post by X-pert74 on Jun 6, 2010 7:28:57 GMT -5
If you have the American one, you probably won't beat it. The Japanese version will let you beat it without trying. There should have been an option for two hits per life; that would've been the sweet spot. Well I just beat it about an hour ago, so there I still have another five endings to go, but at least I was able to beat the game, period. I'm glad that's out of the way; now the only classic Contra I still haven't beaten is Super Contra. It's strange. I can beat the hell out of Hard Corps with all the characters, and most of the different paths, but Shattered Soldier crushes me once I get to level 5. Either way, I'm fucking pumped for this game. I can't really say regarding Hard Corps since I just beat it for the first time, but Shattered Soldier is really hard for me. I can beat it with an A rank just fine, but doing it with an S rank is so frustrating. It falls apart for me at level 5 too. I hate the slug jeep miniboss so much! It's nearly impossible for me to dodge its bubble attack, and just one single death means you don't get an S rank
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Post by kitten on Jun 6, 2010 11:46:14 GMT -5
now the only classic Contra I still haven't beaten is Super Contra. Arcade or NES? I consider the arcade games as almost separate games entirely. I beat Super C on the NES on my 2nd attempt ever without dying. It's one of my favorite gaming feats I didn't look any videos up or anything, either. If I remember correctly, you can just get up close to him when he does this and use the flamethrower and the only bubbles that escape go over your head.
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Post by Ganelon on Jun 6, 2010 12:38:02 GMT -5
Yeah, you just need to spend some time for sidescrollers. Both Shattered Soldier and Hard Corps are at the most 30 hour games (and mainly for S Rank and all paths respectively, as opposed to 5 hours for easy Sonic games or something). I remember clearing the best Hard Corps path in 3 nights.
Hard Corps is really the only full-on boss run game in the series so you just need to get used to the various attacks and patterns. The JP version simply gives you more room for carelessness.
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Post by Ryu the Grappler on Jun 6, 2010 13:59:18 GMT -5
Arcade or NES? I consider the arcade games as almost separate games entirely. I beat Super C on the NES on my 2nd attempt ever without dying. It's one of my favorite gaming feats I didn't look any videos up or anything, either. Super C for the NES is the most ridiculously easy game in the series, especially compared to the first NES game. I finished it more than three times in a row without using continues not long ago. The arcade version, Super Contra, on the other hand, is one of the hardest games in the series by contrast. The Japanese version actually has a second loop after finishing the game once where the enemies shoot more bullets, continues are disabled, and you only get the number of lives you had when you finished the first loop. Its actually harder than the American version of Hard Corps.
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Post by kitten on Jun 6, 2010 14:15:56 GMT -5
Super C for the NES is the most ridiculously easy game in the series, especially compared to the first NES game. I finished it more than three times in a row without using continues not long ago. I definitely agree with it being easy! I think the Contra series, in general, is vastly exaggerated with how difficult it really is. I don't know if I would call Super C the easiest, though. Neo Contra is also pretty easy and so is the first game. I played the first game a lot when I was little, though, so I can't say for certain whether I'd think it's actually less difficult. I do think it's still impressive I beat it so quickly without dying, though It took me hours before I could finally pull a one credit clear on default settings on Super Contra for arcade. I was playing the XBLA version and that d-pad really didn't help with the game's already wonky aiming. It's definitely one of the more difficult, but it's also one of the least fair in its challenge - it's a pretty poor game :/
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Post by evilakito on Jun 6, 2010 18:52:31 GMT -5
I definitely agree with it being easy! I think the Contra series, in general, is vastly exaggerated with how difficult it really is. Definitely have to agree. I find it hilarious when I see top 10 lists featuring the hardest NES games, always with Contra at number one (above stuff like Battletoads and Ghosts & Goblins). I'm hardly what you would call a super-gamer, but even I can beat Contra and Super C without using the codes. It just takes a little practice. The controls are spot-on and the level designs are never too cheap, which is more than you could say for many of the stupidly hard games in the NES library.
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Post by Ryu the Grappler on Jun 6, 2010 23:13:28 GMT -5
At least the first two NES games and the SNES one are ridiculously overrated when it comes to their difficulty. I get the impression anyone who considers the NES Contra to be the hardest NES game ever is a poser who has never bothered to learn how to properly play the game and *gasp* actually beat the game without using the code.
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Post by kitten on Jun 6, 2010 23:14:29 GMT -5
At least the first two NES games and the SNES one are ridiculously overrated when it comes to their difficulty. I get the impression anyone who considers the NES Contra to be the hardest NES game ever is a poser who has never bothered to learn how to properly play the game and *gasp* actually beat the game without using the code. Or played more than a dozen NES games.
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Post by X-pert74 on Jun 7, 2010 2:42:22 GMT -5
Arcade or NES? I consider the arcade games as almost separate games entirely. I beat Super C on the NES on my 2nd attempt ever without dying. It's one of my favorite gaming feats I didn't look any videos up or anything, either. If I remember correctly, you can just get up close to him when he does this and use the flamethrower and the only bubbles that escape go over your head. The arcade version. I've beaten both Contra and Super C on the NES without getting hit once Whereas with the arcade version (on XBLA), I struggle to pass the first stage without getting hit once. I've gotten as far as the middle of level 5, but man that's a brutal game. The original arcade Contra is also tough (tougher than the NES version for sure), but Super Contra is even harder. Thanks for the advice Definitely have to agree. I find it hilarious when I see top 10 lists featuring the hardest NES games, always with Contra at number one (above stuff like Battletoads and Ghosts & Goblins). I'm hardly what you would call a super-gamer, but even I can beat Contra and Super C without using the codes. It just takes a little practice. The controls are spot-on and the level designs are never too cheap, which is more than you could say for many of the stupidly hard games in the NES library. I haven't played Battletoads or Ghosts & Goblins unfortunately, but there are definitely much harder NES games than the NES Contras. Ninja Gaiden I and II (haven't played III) and Wrecking Crew gave me a much harder time than Contra and Super C.
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Post by Ryu the Grappler on Jun 7, 2010 13:06:24 GMT -5
The arcade versions of the Contra games have some weird elements unique to them.
You know those flying power-up capsules that always show up in the NES version? Well in the arcade version, they only show up when you have no weapon other than the Normal Gun currently equipped. Also, the Rapid Bullets power-up only works with the Normal Gun, the Machine Gun, and the Fire Gun.
In Super Contra for the arcade, you can actually control the peak of your jumps by holding the joystick up or diagonally downwards, something no other game in the series allows you to.
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Post by X-pert74 on Jun 8, 2010 3:36:31 GMT -5
That "feature" in Super Contra annoys me sometimes. Whereas in most Contra games I can jump over enemies in my path, I have to make absolutely sure I kill everyone coming at me from either direction, which can make things get really frantic.
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Post by Garamoth on Jun 8, 2010 11:38:36 GMT -5
Hmm... I was expecting shirtless men. I is a bit disappointed.
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