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Post by Ike on Jul 21, 2011 17:05:01 GMT -5
It contains the GS, you know the part that's actually hard to emulate. The Vita certainly doesn't contain it, and has less resources available to emulate it with. Not sure what you're referring to by GS. I still don't see why it would be an issue for the Vita to emulate the PS2 when the PSP has games that run at PS2 or better quality: I think the problem is that you seem to think that the slim redesign sells consoles simply because it's slim. While it's certainly a factor, I think the main motivator for people looking to buy a PS3 and picking up the slim was probably the $100 price drop and the significant expansion of HDD size. You seem to think just making it smaller would somehow motivate a significant enough number of people to purchase the thing. The slim announcements always come with a price drop. That is bar none the largest (but not the only) motivating factor in whether people purchase a slim. Except that this piece of hardware would be so prohibitively expensive to manufacture that there would be no point. Corporations obviously don't put out the very most possibly powerful tech they can simply because they can. It's not economically feasible. Would you seriously be willing to pay $750 (the price of 3 low-end Vitas "duct taped together") for a console, even if it was stupidly powerful? Would any company be willing to develop games for this behemoth, with graphics budgets so stupidly enormous that the games themselves would cost $100 or more? Check out that God of War video I posted. The graphics are fucking beautiful, easily on par with the PS2 games, both late PS2 releases. And that's on the current PSP. And quoting from the article you linked: I never said the Vita was going to be the PS3's equal, but it's certainly more powerful than the PSP, which is pretty capable in its own right. I still don't see why you're ruling out the possibility that it can emulate PS2. I'll give you that. The fact that it hasn't been announced makes me think they probably won't do it, but I won't discount the possibility.
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Post by Jave on Jul 21, 2011 17:10:17 GMT -5
Also what makes you think I'm angry? eh, point taken. It's hard to gauge when all you have to go by is text.
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Post by zellsf on Jul 21, 2011 17:22:34 GMT -5
Graphic synthesizer, the GPU of the PS2. All PS3s with backwards compatibility has it. Emulating is way, way more resource intensive than running games specifically made for the system, so your God of War example doesn't really demonstrate anything.
Only way it happens is if Sony specifically supports it from day 1, and they'd be giving a huge incentive to hackers.
It was to illustrate the tech jump, I didn't mean literally tape three Vitas together, why would a home console need three OLED screens (I'm sure Nintendo will tell me at some point in the future)? Why would it need as small as Vita parts? It could use parts three times larger, use active cooling, etc... It would end up being a very significant upgrade from the PS3 and not that expensive. My point is, if PS3 specifications could fit in a Vita, Sony would definitely use it for something else too.
As is though, the Vita isn't nearly as powerful as the PS3, it can deliver almost as good graphics because you don't exactly have a 50" screen to see its flaws.
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Post by loempiavreter on Jul 21, 2011 17:34:38 GMT -5
I enjoy plenty of games on my PS3 (Dead Space is awesome, even Biohazard 5 is a lot of fun, Demon's Souls is great, great baseball games this gen out of Konami, current gen Armored Core games are fantastic, etc etc) but I understand that's not the point of this thread, so here are my gripes about this generation: JAPANESE GAMES -zero creativity -near 100% focus on "characters." It's like they think all they need to do is design a "cool" character and the rest of the game writes itself -not pushing graphical boundaries anymore. The difference between a Japanese game and an American game on during the 8/16 bit generations was like night and day. Clever use of sprites and dithering pushed the systems to their max. Now they just buy an Unreal license (that's what westerners like, right!!!), throw a fancy coat on a kid and call it a day. Playing Dead Space for the first time (a year ago!) blew my mind it looked so good. Then I played Biohazard 5 with its overuse of filters and lighting and it just looks awful -drastic case of EITHER/OR. EITHER design a game based on what they think westerners want based on that one time they saw an American movie once, OR pandering to their niche audience. Arcana Heart 3 is an awesome fighter. Awesome sprites. Too bad the characters are all from a pedophile's fantasy land. Not all Japanese people love little anime girls! CAVE shooters are some of the best STGs ever made, but they are inexplicably filled with little anime girls. -quick time events ruining perfectly decent games. Bayonetta isn't bad, why pollute a game that should be 100% skill based with button press minigames? WESTERN GAMES -overemphasis on open world exploration in massive worlds that are so boring they might as well have been randomly generated. Ironically, the most interesting "open world" game I've played this gen has been Nier, which has a small but interesting and instantly memorable world. Two Worlds (yeah, the first one) was also really great about this. -Everything has to be epic constantly. When everything is turned up to 11 all the time, nothing is interesting anymore. This kinda hits the mark for me. What exactly is this japanese gaming preference your all talking about? My collection feautres japanese developed titles for the majority, but that's only because Arcades are more popular in Japan/Asia then it is in West (which means my favorite genre's are mostly supported by Japanese devs). But all those jRPG's and co...No thanks. And Im rather fond of Amiga output, European arcade developers (Gaelco).... (but there's probably no denying that they are heavily influenced by japanese developers). There also seems to be less and less Boss fights just in general east or west...
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Post by derboo on Jul 21, 2011 17:52:44 GMT -5
-quick time events ruining perfectly decent games. Bayonetta isn't bad, why pollute a game that should be 100% skill based with button press minigames? That goes for American games likewise.
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Post by hidetoshidecide on Jul 21, 2011 18:19:59 GMT -5
Emulating is way, way more resource intensive than running games specifically made for the system, This is true. I didn't realize that the PS3s that used software BC still had some PS2 hardware in them when I opined about the Vita being able to emulate PS2 games. If that's true, then the Vita is almost certainly not powerful enough to emulate PS2 games.
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Post by muteKi on Jul 21, 2011 19:22:49 GMT -5
Emulating is way, way more resource intensive than running games specifically made for the system, This is true. I didn't realize that the PS3s that used software BC still had some PS2 hardware in them when I opined about the Vita being able to emulate PS2 games. If that's true, then the Vita is almost certainly not powerful enough to emulate PS2 games. I recall the rule-of-thumb being that in order to do have emulation without horrible lag or likely low compatibility, you need components something like 3 times as fast as the original hardware. That's because you obviously don't run the code natively. You have to read, convert, and then execute. There are ways to improve on this, such as dynamic recompilation, which basically takes instructional shortcuts when it can, but is likely to be more complicated to code. The fact that the Vita can only do, say, at least a bit worse than the PS3 makes me think that good PS2 emulation will be unlikely. PS2 ports? Probably really common, and I'll probably buy some of them; I prefer my games to be more portable in general. Besides, more ways of getting money out of customers is what they want, too.
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Post by kyouki on Jul 21, 2011 20:49:43 GMT -5
-quick time events ruining perfectly decent games. Bayonetta isn't bad, why pollute a game that should be 100% skill based with button press minigames? That goes for American games likewise. God of War is the worst of the western QTE games, but unlike Bayonetta there is not a good game underneath it all. The Call of Duty games have some stupid QTE stuff, but they aren't nearly as awful as the stuff that pops up in Biohazard 4/5.
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Post by derboo on Jul 21, 2011 21:06:23 GMT -5
God of War is the worst of the western QTE games, but unlike Bayonetta there is not a good game underneath it all. That's one big ass Your Mileage May Vary to put there...
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