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Post by Feynman on Sept 20, 2014 11:19:15 GMT -5
I have encountered a really nasty bug with using explosives as a secondary weapon. I was preparing for a large battle, so I gave my pistol user TNT for his secondary weapon slot. Turns out, attacking with the pistol caused him to do the "throw explosive" animation and lose the AP that the pistol would have used, without actually attacking with either weapon, causing AP to vanish into thin air. The bug can be worked around by swapping to the explosives, then back to the pistol at the start of the round (which does not consume AP), but it's a hassle to do that every turn.
The game's mechanics and content are quite good, but these interface bugs are very annoying.
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Post by X-pert74 on Sept 21, 2014 1:14:31 GMT -5
That stinks :/ I haven't encountered that, but then I haven't really done much while one of my characters has an explosive in their second hand yet. I just finished Highpool. Man, I felt like shit when I was heading through the maintenance tunnels and heard the radio from over in the Agricultural Center, hearing what happened because I wasn't able to save them. Fuck. But on the bright side, I got a new follower who seems pretty cool. I'm really happy with the writing in this game so far; I love how it ties in with the original game, while standing enough on its own so that it's still accessible without intimately knowing the first game.
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Post by X-pert74 on Sept 21, 2014 5:17:57 GMT -5
I am stuck. Ag Center spoilers - I came to the Agricultural Center after Highpool, and (surprise, surprise) everyone is dead here. I found some serum for curing the plant sickness or something, but I am still looking for a radio dish... or what would be left of it here, anyways. Until I find that, I believe, I can't trigger the next major story mission, which is really annoying. I have no idea what to do here, and I don't want to leave if Ranger HG hasn't given me orders regarding it. EDIT: Nevermind; apparently I overlooked a door . Silly me
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Post by X-pert74 on Sept 22, 2014 3:12:19 GMT -5
I haven't done much stuff that's major since my last post; I've mostly been finishing up some assorted sidequests, exploring the inside of the Ranger Citadel now that I have access to it, and trying to curb the spread of the fallen Ag Center's infection . I still only have armor on a few soldiers, though I haven't dealt with too much that has been really challenging difficulty-wise. I've been playing on Seasoned difficulty, if I recall correctly (it's the second of four difficulties), and it feels pretty well-balanced. I have enough ammo to get me through, though I do have to be careful with it; I've already run out of sniper rifle ammo once so far, so I gave my sniper some points in Blunt Weapons so he has a backup in case that happens again. I also taught Energy Weapons to my shotgun guy, which I think is helping with the variety of attacks I can make EDIT: I discovered a crazy glitch in the Leve L'Upe Mine; if you come across some Honey Badgers (I don't know if it's limited to them or not, but I've tried this tactic in other areas of the game and didn't have this problem), then try to shoot at it while you're not in combat, the game will somehow register this as a million attacks hitting the honey badger at once, and as the battle phase begins, the damage counter will continue to infinitely rise up at light-speed, also causing the typewriter script to keep typing up new attack messages at light-speed. This is pretty crazy; and also a little frustrating, because this area is really challenging, even discounting this bug, which has happened to me twice so far after reloading .
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Post by Feynman on Sept 22, 2014 7:17:53 GMT -5
Weird bug. Worth clearing the mines though, as the reward is another NPC hireling. He's good with Bladed Weapons and Demolitions. I quite like how they named them the "Leve L'Upe" mines in Wasteland 2... they're the same mines from the original game, and in that game they were a good place to, well, level up. Make sure you recruit every NPC you can, as well, as you get rewarded for doing so. If you have no space for a new guy, just dismiss one of your current NPCs, hire the new guy, then dismiss the new guy and re-hire the original NPC (unless you want the new guy more). NPCs you dismiss will march back to the Ranger Center automatically once you leave the current map, but only if they have actually been in your party at least once, even if only for a few seconds. Once you're back at the Ranger Center, there's a guy you can talk to who will reward you with your choice of XP or scrap for every NPC recruit you bring. I'm in the middle of dealing with the Rail Nomads right now, and I found the craziest secret: At the very north edge of the map there is a tortoise flipped on its back. If you use the Brute Force skill on it, you can easily fix it, at which point it starts walking... very, very slowly. If you follow it, you will discover that it moves all the way to the complete opposite side of the map. This requires a massive amount of patience, as the journey seriously takes about 15 minutes. Once the tortoise finally reaches its destination it dies, and upon doing so reveals a buried cache you can't find normally. This cache has really high-value loot - I got a suit of armor worth $500 and a couple extremely useful grenades. Oh, and as a final tip, make sure you've got someone with Weaponsmithing and that you're dismantling every weapon you get that isn't worth using. Weapon mods are very powerful and you should make heavy use of them, plus the broken parts from a failed dismantling are worth a ton of scrap at Ranger Citadel.
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Post by X-pert74 on Sept 22, 2014 8:09:55 GMT -5
Thank you for the advice For some reason I wasn't able to replicate that glitch again... which meant I could play on. I seriously wonder if I'm underleveled though; I did avoid a lot of random encounters using Outdoorsman initially; I think aside from (early-game partner spoiler) Angela , all of my rangers were level 7-8ish, facing these insanely tough Honey Badgers, and then (regarding the reward you spoiler-tagged) Takayuki is like level 14 or 15. Then again, so was Angela, and yet I got Angela to join my party even before I had a single battle. . Because of that, I decided to head far in the opposite direction for the time being I just reached the Rail Nomads Camp; I sense that I'm in a higher-level area than before. The random encounters I found on the way there were no longer saying I had a 100% chance of avoiding them, and the enemies in them are both tougher, and in greater numbers. On the bright side though, I've picked up some nice loot from them, including some cool assault rifles to replace my initial one. And yeah, I've been making quite a bit of use of weapon mods. I kind of wish I hadn't reloaded so often to make sure I got weapon mods out of each weapon instead of broken weapon parts, though, since I only recently found you can get a ton of money from them
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Post by thoothan on Sept 22, 2014 8:33:57 GMT -5
I haven't played a lot yet, but I'm liking it quite a bit so far. The dialog system is very nice, reminds me of when I played a ton of morrowind as a kid. I'm at the ag center right now and damn combat is rough heh
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Post by Feynman on Sept 22, 2014 10:25:44 GMT -5
Thank you for the advice For some reason I wasn't able to replicate that glitch again... which meant I could play on. I seriously wonder if I'm underleveled though; I did avoid a lot of random encounters using Outdoorsman initially; I think aside from (early-game partner spoiler) Angela , all of my rangers were level 7-8ish, facing these insanely tough Honey Badgers, and then (regarding the reward you spoiler-tagged) Takayuki is like level 14 or 15. Then again, so was Angela, and yet I got Angela to join my party even before I had a single battle. . Because of that, I decided to head far in the opposite direction for the time being I just reached the Rail Nomads Camp; I sense that I'm in a higher-level area than before. The random encounters I found on the way there were no longer saying I had a 100% chance of avoiding them, and the enemies in them are both tougher, and in greater numbers. On the bright side though, I've picked up some nice loot from them, including some cool assault rifles to replace my initial one. And yeah, I've been making quite a bit of use of weapon mods. I kind of wish I hadn't reloaded so often to make sure I got weapon mods out of each weapon instead of broken weapon parts, though, since I only recently found you can get a ton of money from them The single best thing you can do to improve your power level in the early game is to stop by Ranger Citadel and buy some weapons. When it comes to raw damage, your equipment is more important than your level and skills. The stuff you can buy from Ranger Citadel is a full tier above what you can get from encounters in the Prison/Rail Nomad areas. It offers superior damage, and more importantly the ability to ignore lots of armor. Not only does it make it much easier to deal with heavily armored enemies, it makes weaker enemies an absolute joke, and makes your weapons significantly more ammo efficient. I can't stress enough how helpful the weapons from Ranger Citadel are. The very first thing I did after I got access to the Citadel was buy everyone on my squad the best weapons available, and it has made a huge difference.
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Post by X-pert74 on Sept 22, 2014 18:02:41 GMT -5
I bought a FAMAS when I was at Ranger Citadel to replace my main assault rifle person's rifle, but I picked up an HK-somerandomnumber after a battle to replace Angela 's rifle. I think all of my rangers' weapons have been upgraded now except for my shotgun guy's, and my shotgunner now has energy weapons as a backup skill, so he's capable of helping in that regard too I may loop back down toward the Leve L'Upe Mine though so I can finish off the last Ag Center-infected farm , and on my way there stop by the Citadel to finally pick up a nice new shotgun.
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Post by Feynman on Sept 22, 2014 18:19:06 GMT -5
The FAMAS is still a really weak weapon, Do yourself a favor and spring for the M16. It's about twice as powerful, has better armor penetration (which is extremely important), and will last for a very, VERY long time.
Other worthwhile weapons from Ranger Citadel are:
The M-37 is the best shotgun. The best handgun is the .38 revolver. The best sniper rifle is the Bullpup. The best SMG is the Uzi, but there's no 9mm ammo in the early game outside of buying it from the store, so I the PP-81 is a better choice.
All of these are way better than anything else you can get until you cross into the eastern wastes.
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Post by X-pert74 on Sept 22, 2014 18:27:30 GMT -5
If I recall correctly, I stuck with the FAMAS over the M16 because my assault rifle person doesn't have enough Action Points to fire the M16 twice in a single turn I suppose I could double-check their stats though, to make sure it's a good trade-off.
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Post by Feynman on Sept 22, 2014 18:54:19 GMT -5
Well, the M16 does about twice the damage that the FAMAS does (I think even a bit more than twice as much damage), so even if you can't fire twice every round, you're still coming out even. Plus you're saving ammo since you're using fewer shots to deal the same amount of damage. And it has better armor penetration, which is the single most important stat for ballistic weapons, as you do significantly less damage against foes if they have more armor than your weapon can pierce. This makes the M16 effective against a wider variety of enemies as well.
I had my core rifle user equipped with the M16, and gave Angela a FAMAS that I got as a quest reward, and my M16 user absolutely dominated. If your character doesn't have at least 7AP/turn to use the M16's burst fire, the FAMAS is a better choice, but if you can use the m16's burst fire every round it easily comes out on top.
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Post by X-pert74 on Sept 22, 2014 23:45:22 GMT -5
I made my way back to the Citadel; holy shit you were not kidding. I must have been looking at the M4 in actuality and completely overlooked the actual M16 and its stats; it is absolutely superior. Sure, it'll stink to not be able to fire it in single-shot mode twice per turn (I'm hoping I can find a way to permanently increase some of my attributes at some point), but in every other way it is mindblowingly good. I also got the Bullpup sniper rifle, and... will probably try to decide what to do next. Maybe I'll keep grinding so I can level up (Rail Nomads partner spoiler) Ralphy , since they're pretty low-level right now. I also think I'll try to get the rest of those uber-cool weapons, and also maybe some tactical vests. None of my rangers have SMG training, but I was kind of thinking of teaching it to Ralphy so they could have a long-range attack to do. I'll have to think about it.
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Post by The Great Klaid on Sept 22, 2014 23:48:09 GMT -5
I am loving this game. It's been a long while since I've played a CRPG that feels so fair
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Post by X-pert74 on Sept 23, 2014 2:06:13 GMT -5
Where is TNT Tan? I cannot find him, and it's kind of annoying me.
EDIT: Oh, geez. That door in the back of the main hall I assumed was locked, because it shows a picture of a lock when you right-click on it. I assumed all this time that if I tried to enter it, I would be trespassing into a restricted area or something. Ugh.
EDIT2: Feynman, you said the best handgun is the .38 Revolver? It's pretty decent, but looking at the stats, the FFS Benetto (which is sold in the Citadel shop) seems like a better one. I'm gonna try saving up for that.
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