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Post by ommadawnyawn2 on Aug 7, 2014 9:39:54 GMT -5
I've never understood what people see in Circle of the Moon. Could you elaborate? It's less bloated, more challenging and better motivates collecting. I also like the optional challenges like sequence breaking through the sewer or the arena, and that it didn't try too hard to ape SotN in style and tone. It is aesthetically subpar, but not enough to annoy me, and I could mostly ignore the bad aspects of the card system just fine. I did miss the shop, the subweapons weren't that useful overall and the story was a bit bland (though bland is still better than what came after CotM). Examples of bloat in SotN: -Silly skills like the ones for getting items from torches or to see enemy type/damage on enemies which I think should've just been implemented from the get go -Tons of redundant gear thanks in part to some of it being overpowered -Some ideas seem underdeveloped and shallow (cannon, switch puzzles, dark spiky cave) -Backtracking which is less fun than in CotM (in CotM new enemies sometimes appeared in old areas and avoiding pointless fights was smooth but not completely streamlined) -A lot of 'dead space' and long, flat corridors -In a way the ease of many bosses (very few of them are challenging if you don't rush through the game) contributes to a bloated feel -You can't sort items in the inventory (annoying since you find so many and can't sell anything but gems, and you can't even drop stuff iirc) -Unskippable cutscenes -Item usage is a bit convoluted (need to equip as weapon, throw the item on the floor then pick it up) The lessened motivation for collecting comes partly from good equipment lying out in the open and/or not being defended by stronger monsters (Demon's Crest was like that as well, by the way), and partly from the low challenge and many redundant items.
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Post by Bobinator on Aug 7, 2014 10:15:05 GMT -5
In a desperate attempt to change the current subject...
I know I've probably said this a million times, but I think that Double Dragon Neon is, to be honest, a much better game than most of the original DDs. Aside from a couple of exceptions, like DD Advance and DD2 on the NES, I've never been a huge fan of the series. I recognize it's important contribution to the genre, there's no doubt about that. It's just that I've always felt that the original games were slow, clunky, and not really all that exciting compared to something like Final Fight or Streets of Rage.
There's just something about Neon that really hits me, though. It's so much of a mixture of the games before it that it plays like its own seperate sort of thing entirely, and I don't really mind it. It really feels like somebody took a Konami beat-em-up's spectacle and gave it some actual gameplay mechanics to it, and that's something I really like.
For another example, I think that Streets of Rage Remake is a better game than SOR 2 or 3. It just feels so much more varied, given how many more characters with full move lists you've got, and you're basically getting what made SOR3 good with the best parts of SOR2. That, and there's like five entirely different paths to the game, so there's way more replay value than you'd get from one of the actual Genesis games. And when you get down to it, it's basically just SOR3 with more everything to it, so that's basically going to automatically make it a little better than the original.
Now, if only it had online play. *sigh*
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Post by Ike on Aug 7, 2014 12:47:39 GMT -5
MGR: Revengeance is the best action game ...I dislike everything I've ever seen by Joss Whedon. I know, I know! But to me, Joss Whedon shows and movies (Firefly and Serenity included) all have that exact sense of "swagger" that I just can't stand -- they all come across as if the characters are trying to make themselves seem better than the audience, or... almost as if they were written so that literally EVERYTHING OUT OF THEIR MOUTHS could potentially be someone's tagline. Bryan Fuller, on the other hand (creator of Dead Like Me, Wonderfalls, Pushing Daisies and the new adaptation of Hannibal), is to me what Joss Whedon is to most nerds. He IS clever, but doesn't flaunt it -- his characters never come across as thinking they're better than me, and while they're all written in a very stylized, very flowery way, they still have a certain naturalness to them that I feel Joss Whedon characters lack. Basically, I find that Whedon characters are supposed to sound normal but end up feeling unrealistic, whereas Fuller characters are supposed to sound unrealistic but somehow end up feeling normal, and "approachable." ...Again, can't really explain it, but that's my take on the whole "hipster" question here. -Tom The "swagger" you're talking about is that every single character in Joss Whedon shows is a snarkster (or a foil for a snarkster) and the dialog has weird bumpy pacing and isn't natural at all. He's entertaining to people who think the way his characters talk is in any way admirable.
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Post by thoothan on Aug 7, 2014 14:17:07 GMT -5
I don't believe joss whedon has ever had an actual human interaction in his entire life
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Post by cambertian on Aug 7, 2014 14:24:10 GMT -5
I don't believe joss whedon has ever had an actual human interaction in his entire life How did the thread get to this point again Also: Mario Kart 8 is probably the best Mario Kart out of the series. (Except for maybe Double Dash, I don't have many memories of it.)
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Post by thoothan on Aug 7, 2014 15:19:05 GMT -5
Why do ppl get so upset when a thread meanders
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Post by GamerL on Aug 7, 2014 15:22:32 GMT -5
it's currently going through the popularity backlash cycle, but I just want to say that I consider The Last of Us to be a game as good as anything else I've played
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Post by Feynman on Aug 7, 2014 15:32:25 GMT -5
For another example, I think that Streets of Rage Remake is a better game than SOR 2 or 3. It just feels so much more varied, given how many more characters with full move lists you've got, and you're basically getting what made SOR3 good with the best parts of SOR2. That, and there's like five entirely different paths to the game, so there's way more replay value than you'd get from one of the actual Genesis games. And when you get down to it, it's basically just SOR3 with more everything to it, so that's basically going to automatically make it a little better than the original. Now, if only it had online play. *sigh* Streets of Rage Remake really is just plain better than Sega's own games. Lots of different routes and secrets to find. Tons of characters, both the cast from the official games plus a few new playable characters to unlock, and even many of the returning characters have a few new moves (Roo can use weapons now). The game lightning fast, too... the action is even a bit faster than Streets of Rage 3! I mean, if the game had been just "Streets of Rage 3 but more" it still would have been awesome, but a massive amount of effort was put into not only figuring out exactly what makes Streets of Rage tick, but also to make adjustments and additions that improve the experience. You could make a damn strong argument for Streets of Rage Remake being the best arcade-style brawler ever made.
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Post by thoothan on Aug 7, 2014 15:32:51 GMT -5
I'm going to give that a spin as soon as I'm done with a run of re4, pretty excited for it
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Post by cambertian on Aug 7, 2014 15:56:55 GMT -5
Why do ppl get so upset when a thread meanders Because when I click on a thread with the title "Modern games which surpassed the 'established' classics," I expect to see posts about games that did that, not Joss Whedon. It's false advertising, damn it. Make a new thread in Off-Topic if you really want to talk about that.
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Post by thoothan on Aug 7, 2014 16:04:22 GMT -5
Why do ppl get so upset when a thread meanders Because when I click on a thread with the title "Modern games which surpassed the 'established' classics," I expect to see posts about games that did that, not Joss Whedon. It's false advertising, damn it. Make a new thread in Off-Topic if you really want to talk about that. No Also calm down
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Post by Deleted on Aug 7, 2014 16:09:32 GMT -5
You could make a damn strong argument for Streets of Rage Remake being the best arcade-style brawler ever made. It's not, though. Too much bloat and chaff, too many graphical inconsistencies (3 games with disparate visual styles thrown in a blender with new spritework), too much stupid fanon and in-jokes (who the hell is Rudra?). The top belt scrolling beat-em-up is either Violent Storm, Denjin Makai II, or one of Capcom's CPS2 games.
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Post by Snarboo on Aug 7, 2014 16:13:07 GMT -5
You could make a damn strong argument for Streets of Rage Remake being the best arcade-style brawler ever made. My only issue with SORR is that there isn't a straight SOR3 path. As a result, most of the SOR3 stage are on hidden paths or diverge away quickly to SOR2 or 1. Also this thread should be remained "HG101 home to joyless people, news at 11". :p
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Post by cambertian on Aug 7, 2014 16:22:28 GMT -5
I'd calm down if your posts actually explained your positions on things. I don't want just a simple "no." That's not being constructive. Give me a reason why you don't want to start a stand-alone thread. Otherwise you just look lazy.
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Post by Feynman on Aug 7, 2014 16:25:18 GMT -5
You could make a damn strong argument for Streets of Rage Remake being the best arcade-style brawler ever made. My only issue with SORR is that there isn't a straight SOR3 path. As a result, most of the SOR3 stage are on hidden paths or diverge away quickly to SOR2 or 1. Also this thread should be remained "HG101 home to joyless people, news at 11". It's amazing how the forum of a website dedicated to the appreciation of video games attracts so many people who hate everything.
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