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Post by KeeperBvK on Jun 9, 2011 4:23:49 GMT -5
And yeah, the 3DS just launched. We'll give it a break. But hey, price cut coming up only months after launch? That's probably a first for Nintendo. Dunno about NA, but here in Europe the N64 had a price cut shortly after release and the Cube even had its price cut mere days before the launch IIRC.
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Post by Shellshock on Jun 9, 2011 7:13:00 GMT -5
Exactly how? I really, REALLY wonder how you came to that realization. Have you even played SSF4 3D Edition? You mean the parallels between the 2 games? I don't think that needs an explanation! The biggest fighting game of all time is getting ported to portable devices that have no chance or business in reproducing the original experience. Yet again (alright, alright. The 3DS version is a little bit more playable than the Game Boy version).
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Deleted
Deleted Member
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Post by Deleted on Jun 9, 2011 8:15:31 GMT -5
Or maybe...just maybe...there are people out there who like the idea of being able to play their favorite fighting game while they're away from their house. Possibly against other people!
Your rancor over this topic is quite puzzling.
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Post by NamelessFragger on Jun 9, 2011 14:38:56 GMT -5
Reading over the last several posts here, I suppose I'm a bit more interested in the Wii U because I DON'T have an X360 or PS3. I have a gaming PC for their sort of games. The Wii seemed more like a complementary experience, something that wasn't trying to be a half-assed PC.
Then again, modern games from the big developers are generally going downhill. All hope lies with the indies, which are generally PC-centric for obvious reasons.
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Post by Shellshock on Jun 9, 2011 16:18:49 GMT -5
Or maybe...just maybe...there are people out there who like the idea of being able to play their favorite fighting game while they're away from their house. Possibly against other people! Your rancor over this topic is quite puzzling. Don't get too puzzled
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Post by alan01987 on Jun 9, 2011 16:25:10 GMT -5
Reading over the last several posts here, I suppose I'm a bit more interested in the Wii U because I DON'T have an X360 or PS3. I have a gaming PC for their sort of games. The Wii seemed more like a complementary experience, something that wasn't trying to be a half-assed PC. I'm really not feeling the whole "complementary experience". Wii U seems highly impractical. It's just going to be a glorified menu screen.
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Post by TheGunheart on Jun 9, 2011 17:42:10 GMT -5
I'm with Jason X: the Game Boy was a horribly underpowered system to port Street Fighter II to. No question about that. The inherent problems with the screen, the lack of buttons, etc.
But the only thing I'm hearing is wrong about Street Fighter IV on 3DS is the framerate hit, which frankly sounds more like a problem due to inexperience with the hardware than the hardware itself.
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Joseph
Junior Member
Monster Rogue
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Post by Joseph on Jun 9, 2011 18:57:02 GMT -5
Maybe PCs are trying to be half-assed consoles.
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Post by muteKi on Jun 9, 2011 20:49:47 GMT -5
Only inasmuch as my laptop has an integrated graphics chipset I can't really upgrade.
On the other hand the PS3 architecture is designed for just about everything except gaming.
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Post by Shellshock on Jun 9, 2011 21:05:10 GMT -5
I'm with Jason X: the Game Boy was a horribly underpowered system to port Street Fighter II to. No question about that. The inherent problems with the screen, the lack of buttons, etc. But the only thing I'm hearing is wrong about Street Fighter IV on 3DS is the framerate hit, which frankly sounds more like a problem due to inexperience with the hardware than the hardware itself. Forgiving 3DS technical deficiencies, shoulder buttons on portables never worked for fighting games. We still haven't learned this and keep buying Street Fighter ports that lack proper button layouts. Sure, the casual crowd can still play it. But say goodbye to all of your advanced combos. So... the fighting game that invented combos... without combos. Yeah. And yeah, to be fair, the rest of the game holds up pretty well. You could maybe say it's one of best portable fighting games on any current portable system. But guess what. Street Fighter II on Game Boy also was.
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Post by muteKi on Jun 9, 2011 21:20:53 GMT -5
But the only thing I'm hearing is wrong about Street Fighter IV on 3DS is the framerate hit, which frankly sounds more like a problem due to inexperience with the hardware than the hardware itself. Certainly it spells doom for the console. I mean, does anyone remember the last time a console launched with an overly ambitious arcade port that, on the immature hardware, ended up being unable to come anywhere near the awesomeness of the original and ended up being beyond neutered, but frankly unplayable? So here's the point then where I continue to make stale references to Super Thunder Blade. I guess it's a good thing that the N-Gage didn't actually launch with arcade ports.
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Post by megatronbison on Jun 10, 2011 13:41:35 GMT -5
You could maybe say it's one of best portable fighting games on any current portable system. But guess what. Street Fighter II on Game Boy also was. You couldn't say that about the GB SF2- it was hideous on every level. The Toshinden game cacked all over it as it understood it was better to have a playable game with scaled down characters.
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Post by Lee on Jun 10, 2011 13:45:03 GMT -5
The NeoGeo Pocket knew how to make good fighters
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Post by megatronbison on Jun 10, 2011 13:48:37 GMT -5
The NeoGeo Pocket knew how to make good fighters I will never have a child more beautiful than Match of the Millennium
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Post by Haz on Jun 10, 2011 17:59:30 GMT -5
I'm with Jason X: the Game Boy was a horribly underpowered system to port Street Fighter II to. No question about that. The inherent problems with the screen, the lack of buttons, etc. But the only thing I'm hearing is wrong about Street Fighter IV on 3DS is the framerate hit, which frankly sounds more like a problem due to inexperience with the hardware than the hardware itself. The hit only happens when you do most of the elaborate Ultras with the 3D on. You could maybe say it's one of best portable fighting games on any current portable system. But guess what. Street Fighter II on Game Boy also was. You couldn't say that about the GB SF2- it was hideous on every level. The Toshinden game cacked all over it as it understood it was better to have a playable game with scaled down characters. Not only that but all of Takara's other fighters/SNK ports including World Heroes 2 Jet released the same year as SF2 GB, KoF 95 and 96 (Heat of Battle in EU), RBFF Special and etc. They had the right idea with the SDification, which SNK's fighters on their own portable followed up on awesomely. Still, you're comparing a horribly choppy and gimped version that misses some of the cast to a 1:1 port, shoulder button issues aside (which aren't bad at all; If I was a tourney player/snob I'd complain about how we shouldn't use anything but sticks for fighters, but I'm not, and would rather not be the "no fun allowed" guy.)
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