|
Post by Discoalucard on May 25, 2016 14:42:00 GMT -5
It's almost definitely an official remake of Wonder Boy III, I've talked to Omar about it in the past. Apparently it's been a real licensing hell though. (Nothing to do with Monster Boy.)
For reference, these guys also did Soul Bubbles on the DS, which was a pretty decent (but hugely overlooked) game.
|
|
|
Post by Discoalucard on May 25, 2016 11:43:09 GMT -5
Also, one of the main definitions of "clone" is using either digitized live action or CGI visuals.
|
|
|
Post by Discoalucard on May 25, 2016 10:22:15 GMT -5
No Eternal Champions? Say whaaaaat? Eternal Champions always felt like it was Sega of America trying to do Street Fighter II rather than Mortal Kombat. They started going the ultra-violent route with the Sega CD game, but even then, there's enough that separates it from being a Mortal Kombat clone. Otherwise the definition would have to be spread into "all Western-developed fighting games", which wasn't what we were going for.
|
|
|
Post by Discoalucard on May 24, 2016 20:00:55 GMT -5
www.hardcoregaming101.net/inventories/mortalklones.htmBeyond giving us ten games and several spin-offs, Mortal Kombat also inspired a legion of clones, rip-offs, and homages. This article covers over thirty of these titles - any 2D fighter featuring digitized live action or CGI characters, or otherwise featuring extreme amounts of violence - including Time Killers, Way of the Warriors, and more!
|
|
|
Post by Discoalucard on May 24, 2016 18:04:48 GMT -5
It's her headset, she took it off.
|
|
|
Post by Discoalucard on May 24, 2016 9:42:34 GMT -5
I've been going through some interviews with the Compile folks that were done for the Untold History of Japanese Game Developers, but are currently unpublished. I'm going to be going through and posting the whole interviews once I get the chance (there's a lot to wade through), but a few interesting tidbits regarding The Guardian Legend:
-There's technically no relationship between Guardic and Guardic Gaiden. The higher-ups decided on the name, probably for name recognition purposes, before the game even started development.
-Originally they were developing an MSX2 version alongside the FC version. However, it was cancelled about 2-3 months into the project, right before the prototype was going to be produced. No one is quite sure why, but the interviewee surmised that it was because the guy in charge of it (can't remember the name offhand) was too busy with other projects.
-They had movie theater ads for Guardic Gaiden.
-There was concern that the overseas (US/EU) markets did not like female characters and only liked "macho" things. So, they entertained the idea of changing the main character from woman to man for those territories. However, development was so far behind schedule that they didn't have time to implement this, and the localized game was identical to the Japanese version. The developers were surprised that a game featuring a woman in bikini armor was approved for overseas sales. (I think this is because it's hard to tell it's a woman in a bikini unless you look closely.)
|
|
|
Post by Discoalucard on May 23, 2016 19:11:33 GMT -5
It's not part of the "Galbas" trilogy since it's not related plot-wise. Here are the notes I have:
Gulkave, Guardic, and Blaster Burn are all part of the "Galbas" trilogy, featuring the same enemy empire, and were all developed by Satoshi Fujishima. From a plot perspective, The Guardian Legend is totally unrelated, and Fujishima is not listed in the credits. The only solid links are the music - the password entry theme is the same as the title screen theme from Guardic, and it reuses a few other pieces of music, like the high score theme and the "victory" ditty.
The name connection seems to be that it takes Guardic's concept of an "exploratory shooter" and redefines it in the context of other NES games of the time - that is, closer to Zelda/Golvellius (on the RPG side) and Zanac (on the shooter side). When viewed from that perspective, the relationship makes more sense. The ending of the NES Zanac also had a hidden message that said "See you in Guardic", suggesting perhaps an NES port was planned. It's possible that this project eventually evolved into The Guardian Legend.
|
|
|
Post by Discoalucard on May 21, 2016 20:09:09 GMT -5
You know how, in thrift stores that carry video games, there's always That One Shelf that's just full of EA Sports games for PS2? I've found a new level of Game Thrift Hell. Last shelf of that I saw, it was full of Windows copies of Universe at War. Which is actually a pretty good, underrated game. But it's also Games of Windows and who knows if they ever would've activated.
|
|
|
Croc
May 20, 2016 15:00:31 GMT -5
Post by Discoalucard on May 20, 2016 15:00:31 GMT -5
www.hardcoregaming101.net/croc/croc.htmArgonaut, developer of the SNES Starfox games, pitched Nintendo an idea for a 3D platformer starring Yoshi. They struck it down. Frustrated, the team broke ties, continued to develop the game anyway, and created their own character: the wide-eyed crocodile Croc. While deriviative, it was a good alternative for those who wanted an N64-style 3D platformer, but didn't own an N64.
|
|
|
Post by Discoalucard on May 20, 2016 8:45:23 GMT -5
That's weird! Must be a DNS thing. I'll see if I can figure it out. Amusingly I found this completely unrelated site: hg101.blogspot.com/
|
|
|
Post by Discoalucard on May 19, 2016 20:45:00 GMT -5
Atari 2600 box art was incredible. Already got this preordered. Breakout isn't just moving a paddle around, you'll playing "tennis in space!" (??) Sort of a built-in problem with Super Famicom games, since they were never shrinkwrapped. Finding one in perfect condition, especially for the higher value titles, could be difficult. That being said, maybe the person in charge of this book could've reached out to other collectors to find the best copy as possible.
|
|
|
Omikron
May 19, 2016 11:27:23 GMT -5
Post by Discoalucard on May 19, 2016 11:27:23 GMT -5
www.hardcoregaming101.net/omikron/omikron.htmThe first game from well known developer David Cage, Omikron features David Bowie in the role of a central plot-moving character who interacts directly with the player, looking like and voiced by Bowie himself, and even contributed to aspects of its design and aesthetics
|
|
|
F-Zero
May 14, 2016 23:10:26 GMT -5
Post by Discoalucard on May 14, 2016 23:10:26 GMT -5
It's already covered on the first page, right before the Additional Screenshots section.
|
|
|
Post by Discoalucard on May 14, 2016 15:25:27 GMT -5
In American terms, Democrats are left-wing and Republicans are right-wing, but in European terms, Democrats are center/center-left (depending on the day) and Republicans are far-right. I don't think Sanders would be considered far-left in Europe, even though he definitely is here. Anyone for public healthcare or public college is considered a progressive in America. And yes, for many of us here, we dream of Central/Northern Europe (or Canada, at least). You don't know hell until you've dealt with any level of the American healthcare "system".
I don't agree that the Clintons (either of them) are "Republican-lite" because that understates how crazy the Republicans are. More centrist that I'd like (and more war-mongery) though, yeah. Realistically, a Hillary Clinton presidency would be similar to the Obama presidency, though probably more the middle years rather than the awesome IDGAF Obama of late.
|
|
|
F-Zero
May 14, 2016 14:45:24 GMT -5
Post by Discoalucard on May 14, 2016 14:45:24 GMT -5
BTW Discoalucard, if you need screenshots of MK8's F-Zero stuff, I could take a few. Would be a good oppurtunity to play it again^^ Sure, it's not currently in the article. Other than that, here's the second (and final) part: www.hardcoregaming101.net/fzero/fzero4.htm
|
|