BdR
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Posts: 94
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Post by BdR on Jan 6, 2014 15:38:25 GMT -5
No Exit was also released for MSDOS. I remember because it supported LPT DAC sound. Parallel DAC was a hobbyist "soundcard" consisting of relatively simple electrical components. My dad soldered one together and we connected it to the printer port and a cassette boombox. It gave pretty cool sound with MOD players and such. The game No Exit wasn't that great though.. Btw about VS fighting games; I also remember playing "Bop'N Wrestle" which was, for the time (1986), a pretty good msdos VS fighter. It even played some digitized sounds through the pc-speaker.
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BdR
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Posts: 94
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Post by BdR on Jan 5, 2014 16:32:57 GMT -5
The boxart of "Fighter Bomber" also looks like it might be taken from some other original artwork, although it could also be specially made for this game. I think the plane is an Panavia Tornado F3, not sure though... And the Amiga cover for "Epic" looks like it's put together from various sources, I did some searching but I couldn't find anything. Maybe someone on the forum here will recognise anything familiar..?
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BdR
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Posts: 94
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Post by BdR on Dec 24, 2013 15:56:25 GMT -5
What would be really helpful is if we could find the "original" artwork or perhaps an artist credit. Hah! I did some more searching and I found it. Turns out that in 1988, Lockheed Martin commisioned an artist to paint pictures of their new F-22 fighter. Source: Syd Mead – Visual Futurist"FOX 1: The Lockheed F-22 Fighter Plane" promotional illustration by Syd Mead
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BdR
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Posts: 94
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Post by BdR on Dec 24, 2013 9:29:40 GMT -5
A couple of days ago mobygames reversed their site "update" from earlier, which is a good thing I was just browsing and noticed this one.. Probably both from the same source artwork. Notice how some of the cloud shapes are similar in both pictures, for example just above the cockpit. ATF: Advanced Tactical Fighter (C64, 1988) <-----> F29 Retaliator (Amiga/Atari ST, 1989)
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BdR
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Posts: 94
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Post by BdR on Nov 15, 2013 11:20:45 GMT -5
What is "tate mode"? I assume it is where you rotate the tv screen on its side, so it's like in "portrait" mode? I think this could be is unclear for some people (at least for me). You could give a quick explanation of "tate mode" in the article.
Also, there are only arcade screenshots, no Saturn or PS2 comparison screenshots?
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BdR
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Posts: 94
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Post by BdR on Oct 14, 2013 9:38:43 GMT -5
Man this brings back memories I used to play this game a lot on the PC but I think the furthest I ever got was level 3. This was one of the last IBM games that came on self-booting floppies. Btw the article only shows an ugly CGA screenshot for the IBM version but it actually also supported EGA, which looked a lot better.
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BdR
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Posts: 94
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Post by BdR on Oct 13, 2013 8:54:02 GMT -5
The TAITO vs Boris Vallejo is not very convincing to be honest. The girls have clearly different poses, just because there's a slight resemblance in art style doesn't mean it's a ripoff. The Rastan Saga III vs Dinorex is good find though. In Dinorex the warrior sprites are only used in a subgame ( see here around 22:40) so it makes sense that Taito would re-use earlier artwork instead of creating brand new stuff.
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BdR
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Posts: 94
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Post by BdR on Oct 2, 2013 10:59:56 GMT -5
Quite interesting, but seems quite far-fetched. I don't know. In animation a technique called rotoscoping (effectively tracing real life footage) has been used since the very beginning, and graph paper was frequently used to design sprites before doing it in software became practical (spent many a bored class hours doing this myself). Games such as Karateka, Prince of Persia and Another World used this too. I admit; it is just a hunch, I don't know for sure wether or not they used the Muybridge photos. I know Disney used the rotoscoping technique in some of their animated movies already back in the 1930s. But Disney can afford to create the "rotoscope" source material, which required filming equipment and actors etc. But most games around 1982~1984 had very low budgets. For example even around 1988, for IK+ they simply used a videorecorder and cellophane paper to create the backflip animation (which was taken from the movie "Grease" source: The Making Of IK+, EDGE 2009). So it would make sense if they used these widely available "animation templates" by Muybridge, I honestly don't think it's that far-fetched. Anyway apart from the Muybridge photos, the Summer Games vs Impossible Mission sprites reuse still stands.
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BdR
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Posts: 94
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Post by BdR on Sept 29, 2013 10:00:15 GMT -5
I was looking through some of the other Eadweard Muybridge animation and they are pretty interesting. These photographs were some of the earliest forms of photos animation and they were published in lots of books. I also noticed a running man animation: I think this animation (or possibly another one because Muybridge made hundreds of them) was used to get the running animation in the game Decathlon by Microsoft. Back in 1982 there were no sophisticated graphics scanners or video digitizers, yet the animation in Decathlon is remarkably fluent. So I suspect they used a Muybridge animation plate from a book, and pixelate some frames by transfering it on graph paper or something like that. Which brings me to Summer Games by EPYX. The opening animation shows a running man with a torch and then doves flying away. Back then I remember thinking the bird animation was pretty life-like, especially for that time. There are also some running athlete animations in-game, I think the running man and the brirds were probably taken from a Muybridge animation plate. And finally the most obvious one. The main character in Mission Impossible is the same sprites as the sprites used in Summer Games. Or maybe it's the other way around, I don't know, both games were released in 1984. This is the most obvious one when you look at the screenshot below. Btw the sprites below are from the PC version, but the C64 sprites are the same.
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BdR
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Posts: 94
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Post by BdR on Sept 29, 2013 9:51:43 GMT -5
Here's an interesting one. The Loriciels logo is based on a vintage cat animation photo, see the original here, probably frame 12.
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BdR
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Posts: 94
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Post by BdR on Sept 28, 2013 5:17:23 GMT -5
Not sure if this counts as a stolen images but here goes: NY Warriors (1990)First off, the game is influenced by the movie The Warriors (1979), because you fight in NY against different gangs each with their own outfit. Secondly, the gang "Ramboids" is an obvious Stalone ripoff. Also, I don't know if the NY Warriors box art is original artwork, but it's obviously influenced by 80s action movies.
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BdR
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Posts: 94
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Post by BdR on Jun 1, 2013 10:38:24 GMT -5
Great article. Blood Bros was my favourite arcade game back in the day. If you tap the shoot button real quick it would fire faster, compared to just holding the shoot button down (not sure if this also works in Cabal). This was especially usefull for getting all the bonus items from the tin can. A long time ago, I wrote a FAQ about Blood Bros which is still on gamefaqs.com, which also lists all the tin can bonus items. And I also created (or rather, requested) the game group Cabal variants on mobygames, which lists all(?) "Fixed-Third-Person-Shooters" for homecomputers and consoles. Also, the International Arcade Museum mentions that Cabal originally used a trackball, although I've never seen the trackball-version in arcades myself.
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BdR
Junior Member
Posts: 94
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Post by BdR on Aug 18, 2012 18:42:01 GMT -5
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BdR
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Posts: 94
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Post by BdR on Aug 16, 2012 3:20:50 GMT -5
I also have a request but I didn't know where to post forum feedback, so I though I'd do it here. There are still many old article discussion threads with links to the old hg101.classicgaming.gamespy.com site. I came across this one Leisure Suit Larry, or for example see this google search. Could someone from the admins do a search and replace "http://hg101.classicgaming.gamespy.com/" with "http://hardcoregaming101.net/" in the forum database to update these links? Or if you want to preserve the old links, maybe simply add a text with the new link "(EDIT: moved here)"?
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BdR
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Posts: 94
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Post by BdR on Jul 23, 2012 8:02:56 GMT -5
This is pretty cool. "Minor Miner" is yet another implementation of Pitman for use with the PetitComputer. PetitComputer is a sort of virtual machine for the Nintendo DSi which is available on Nintendo DSiWare. It was created in april 2012 by a guy who I assume is called "Eida Hatena" and it's the same as the MZ-700 version. He apparently used the listing scans from the hardcoregaming101 article, as he mentions hardcoregaming101 at the bottom. ;D See Japanese page here (or English translation here)
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