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Post by Discoalucard on May 7, 2016 16:10:58 GMT -5
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Post by Discoalucard on May 4, 2016 22:24:04 GMT -5
www.hardcoregaming101.net/countlucanor/countlucanor.htmBaroque Decay's The Count Lucanor, a loose take on the Spanish stories, done entirely in the style of a Studio Ghibli film (their comparison) and sprite based adventure games, with a bit of class from a classical soundtrack remade with chiptunes.
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Post by Discoalucard on May 4, 2016 13:37:20 GMT -5
HIGHS:
Axiom Verge: Technically I played through all of this when it came out for PC last year, but I got up to the last boss and quit for some reason. Double dipped on the Vita version and replayed it all the way through, with some vague memories of my previous play. It's a fantastic game - other than its visuals being too close to Metroid, it's the best of the recent indie Metroidvania games, with lots of stuff to explore and a structure that isn't afraid to let you feel lost.
Life is Strange: Played this with my wife. Fantastic game, brilliant atmosphere, takes the template set down by Telltale but does something more meaningful with the nature of choices, as well as giving environments you can actually explore. I agree with a lot of the criticisms (though the disparagement of the dialogue is overblown) but it was still emotionally affecting in a way that a lot of games fail at. Made a good counterpart to Steins;Gate, which deals with some similar themes.
MEDIUMS:
Fire Emblem Fates: I enjoyed this but didn't really love it. I feel like I've been playing the game wrong since I'm near the end of the Birthright campaign and no one's gotten married (I only played a few hours of Awakening). The story's pretty bad and I think I've missed the point on the castle building, because it's largely built around the 3DS social stuff.
Legend of Heroes: Trails of Cold Steel It's a good game but it's sooooo slloooow and the battles are so easy that it was literally putting me to sleep on my post-work commutes. I think I beat the second chapter (I remember beating a sewer dungeon, 12 hours in) but then put it aside. I'd like to return to it because I know it's supposed to get awesome eventually.
Senran Kagura Estival Versus People keep saying this is a decent beat-em-up and I keep believing them. I bought this since Legend of Heroes was like sleep meds and I figured something more button mashy would be a little more exciting. It's definitely better than the first 3DS game, just based on the fact that you can run around the environments, but they're either too small or too empty. Some of the characters really suck, with basic attacks that take too long to recover from, and I haven't gotten to a point where you can pick the fighter you want. I'm glad they put in the ability to skip cutscenes and disable the clothes ripping because even though that's one of the main points of the game, it's otherwise still embarrassing to play in public. I know there's supposed to be a good story in here (hi Tom!) but even though technically there's text, all I can see is jiggling. Anyway, this paragraph had a lot of complaints, but the music is pretty good and the smashy stuff is fun when I'm using a character that doesn't suck, so I don't hate it.
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Post by Discoalucard on May 4, 2016 12:18:19 GMT -5
I'm still waffling over whether I want to see Civil War. I'm not a big fan of the MCU movies, but like you my favorites are Winter Soldier and Guardians of the Galaxy. But the Avengers ones aren't my thing and I'm concerned it's too close to that, even though it's directed by the Winter Soldier guys. Plus the trailers make it look like Captain America and Iron Man punching each other fancifully for two hours. Isn't there some better way to solve this argument? But like I said if you just want to see some interesting footage of early 90's Japan it's worth watching, there's one funny scene where Tom Selleck is on a train and peeks at some erotic manga someone's reading. I swear the "did you know Japan has porn comics" trope is like the easiest example of culture clash in these types of movies. Lost in Translation had something identical.
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F-Zero
May 2, 2016 20:08:09 GMT -5
Post by Discoalucard on May 2, 2016 20:08:09 GMT -5
www.hardcoregaming101.net/fzero/fzero.htmEven though F-Zero has is part of Nintendo's long list of franchises that are only ever dug out from their vault for new Smash Bros. characters and trophies, it once used to be one of the big names identified with Nintendo in the 16- and 64-bit days. As one of Nintendo's launch titles for the Super NES, it was a showcase of the system's capabilities as much as it was a sharply designed game, and essentially codified what people would get and expect from a futuristic racer - insane speeds, rocket engines, crazy jumps, and murderous race tracks. Part 1 of 2, second part will be posted later on in the month.
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Post by Discoalucard on May 2, 2016 17:54:28 GMT -5
I have little interest in this thread becoming a discussion on trigger warnings. Talk about the game or the article or don't post at all. Shh! ... do you want to get yourself shot?!? Really losing my patience for this type of shitposting.
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Post by Discoalucard on May 2, 2016 12:39:34 GMT -5
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Post by Discoalucard on May 2, 2016 11:42:04 GMT -5
Does this mean all future articles will have trigger warnings? Will they be added to old ones? "warning: this game contains bad dudes with attitude". Less than 24 hours before whining about trigger warnings. Thanks, forum!
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Post by Discoalucard on May 1, 2016 13:37:59 GMT -5
www.hardcoregaming101.net/actualsunlight/actualsunlight.htmIndie gaming has been involving for a good while, and one of its most popular subgenres in the western world has become the narrative game. Many of these developers are more interested in telling a story than presenting a traditional game for a player to have fun with, and it's been met with mixed responses, mainly due to how so few of these developers understand how interactivity with their chosen medium can change the experience. But it's unclear all these developers even think things that far through. Some are so focused on capturing an idea or feeling that all the flaws in their title can't take away the sheer impact. Actual Sunlight is one of those games. It is also not a happy game by any stretch of the imagination.
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Post by Discoalucard on Apr 27, 2016 19:59:20 GMT -5
So, it never recognizes my USB controller. What's with PC devs these days not giving their games proper controller support? A lot of games are developed these days assuming you're using a 360 or Xbone controller. Get Xbox 360 Controller Emulator and it should work: www.x360ce.com/
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Post by Discoalucard on Apr 26, 2016 20:39:35 GMT -5
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Post by Discoalucard on Apr 26, 2016 11:04:48 GMT -5
nobody here is blaming anything on women. maybe on a few very specific people who happen to be women, although I'm pretty sure Nich Margos isn't a woman Nobody HERE. Personally, the only localization changes that tend to bother me anymore are name changes, and even then only if the new names are really bad or obviously wrong in some way. Like, Kamui to Corrin? Maybe not a huge deal, it's a bit lame but it's not like I can't just rename them right away. Alvis to Arvis? That's where doing your research should come in because that's a name from old Norse. Scarmiglione to Skull Million? Oh, come on, you guys. Never forget castlevania.wikia.com/wiki/CurlyFor context, things like this tend to happen (especially in Aria of Sorrow) because a spreadsheet was given to a translator without any context of what anything meant. So カーリー without any context might as well be Curly if you didn't know what the enemy actually looked like (though still a bit weird). It's also something QA should have caught but either (A) they didn't (its localization/development must've been rushed since it was launched within a week of the Japanese release), or (B) they did but they were unable to fix for development reasons.
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Post by Discoalucard on Apr 26, 2016 9:14:43 GMT -5
I can't speak for Tokyo Revelation, but I've been generally pleased with Fates' localization. Yes, the face-touching bit got pared down, but it's not like that really had a lot to do with the focus of the game. (Someone posted a script screenshot earlier that seems to be from an earlier, or perhaps fan-translated, version...and boy, I'm glad that's not the product we eventually got.) Outside of the removed stuff, there's nothing wrong with FE Fates' translation, it was just made a target thanks to everyone's favorite gaming cult. So now we got lots of line-by-line translation comparisons, with the presumption that the changes indicate a poor localization. As if those sort of changes don't occur in literally every single other game (or written work) that is translated from one language to another. The story isn't GOOD but that's more of an issue with the source material than the translation. Would you honestly hold the same opinion about this stuff that you do today? I can imagine that ten years back, especially as weeb friendly as the culture used to be, gamers expressing disappointment over these changes without it being a big, controversial thing. Same as I do today - mildly annoyed that stuff gets removed that might not need to be, but wouldn't be blaming it on women or liberal conspiracies.
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Post by Discoalucard on Apr 25, 2016 20:22:05 GMT -5
Oh good, the "FE Fates had a shoddy localization" meme, thanks for bringing that up. All that needs are more red Archive links.
You do realize Nich played a huge role in the (excellent) writing in the Shin Megami Tensei games, right?
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Post by Discoalucard on Apr 25, 2016 13:09:59 GMT -5
What doesn't make sense is that they publish games like Bayonetta 2 or Devil's Third that are ostensibly aimed at an older, niche market, yet censor other similarly niche/hardcore games. I mean it's not like there's going to be many kids playing a Fire Emblem or SMT spinoff game in the first place, so why the edits? You answered your own question - they are not targeting Fire Emblem or Tokyo Revelations at a niche audience. They are not "hardcore" games to them. It might seem weird, but Fire Emblem Awakening was so successful precisely because the series broke out its hardcore mold, and even though SMT might seem like a niche property, Persona 4 is one of the most popular, "mainstream" JRPGs of the last decade, and that's aiming for the same thing. Nintendo of America's standards seem to be more elaborate that just putting extra clothes on characters, it seems like they have standards against voyeurism and female exploitation. It explains some of the changes they made in Fatal Frame V and whatever they're doing with Tokyo Revelations.
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